Not to be a Debbie downer, but critics aren’t exactly ecstatic about We Happy Few. Compulsion Games’ curious survival roguelike has been a long-time in the making, but now it’s finally ready for release this week – and it doesn’t look like reviewers have been taking their happy pills. While the scores are certainly not a disaster, they’re not as overly optimistic as you may have hoped. We’ll bring you our verdict soon, but in the meantime, here’s what the rest of the web is saying.
The game deftly balances exploration, crafting, combat, and puzzle-solving as you move through the game in the direction of the next story-based waypoint. It moves at an appropriate pace, and there’s always something new around the corner, with plenty to discover as the world feels as though it’s slowly unraveling around you.
For $60 I needed to see more quality, and instead became overloaded with quantity. Despite the game’s shortcomings, I am excited for the season pass, which promises to explore more characters and take a deeper dive into the world. Hopefully we’ll also be treated to a smattering of patches to add more polish to the experience. In its launch state, however, We Happy Few pleases the eyes and ears, but much like the fictional drug it features, the Joy is great until it wears off.
We Happy Few is unique. It features gorgeous environments, great music, twisted humor, and a magnetic story. It deserves praise for those aesthetics. But the game is what matters, and it is lackluster in that regard, with bad combat, mundane stealth, and endless, frivolous mechanics. By choosing the fastidious “micro-management” path, We Happy Few distracts far too much from its true potential as a dystopian gaming classic. And that’s the biggest downer of all.
After disliking We Happy Few in Early Access I was half-expecting to loathe it at launch, and there is a lot that I loathe about it: the lumpy brawling, the showers of trinkets that usually amount to nothing, the branching scenarios that only make you yearn for Dishonored’s vertical mazes and chaining abilities. But for everything I dislike, there is an element of the universe and writing that grabs me by the ears.
Will you be taking a chance on We Happy Few, or spending your time on more positive plights? Smile like you mean it in the comments section below.