E3 2018: Bethesda Says Fallout 76 Won’t Allow Players to Grief, Doesn’t Explain How

There’s currently a bit of a backlash surrounding Fallout 76. While we fully recommend waiting to see what finished game has in store before casting judgement, it’s hard to ignore the fact that so many fans are expressing distaste over the title’s persistent online world. If you haven’t already heard, yes, you have to be online in order to play, and yes, other players will always be present. This information has pushed forward fears that you simply won’t be able to play and enjoy the game without being set upon by other players.

However, according to developer Bethesda, systems are in place to prevent players from simply butchering each other all the time. “[We allow] for that sort of tension but with systems in place that keep it from being abusive. So you can’t be harassed by somebody who just keeps chasing you around the world and keeps killing you over and over again; the game literally doesn’t allow that to happen to you,” Bethesda’s Pete Hines told Gamespot.

Hines continues: “Death isn’t supposed to be a super negative thing. You don’t lose your progression, you don’t lose all your stuff, somebody can’t kill you and then take everything in your inventory [and then you have to] start over.”

“Think of PvP more like issuing a challenge to somebody as opposed to just, ‘no matter what I want to do to somebody, I can’ […] the game only lets that go so far before you can basically say, ‘I don’t want to participate in this challenge anymore.'”

But that doesn’t really explain much, does it? Will there actually be a way to opt out of player-versus-player combat, or will you always be in danger? It’s an important detail that Bethesda probably needs to fully clarify sooner rather than later.

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